v0.9 - Near Culmination Edition
Voidheart Symphony » Devlog
We're almost there! In this version:
- A revised version of the Captive, following sensitivity consultation, so that the playbook has a more humane lens to turn on those disabled and dehumanised by the castle.
- A new Everyday Action - Read the Wind gives you a chance to take a step back from the investigation's pressures and take in the city.
- Revised combat mechanics - enemies can now get Openings on the players, too.
- Early versions of new chapter art from Marie Enger, though these are still WIP.
- GM advice on running different lengths of games.
I'm also sending the game to an editor while I work on the final pieces - custom covenants, rules hacks for alternate settings, and the last bits of GM advice.
Happy new year,
Mina
Files
Voidheart Symphony - Main Book.pdf 32 MB
Dec 27, 2020
Voidheart Symphony - Rebel Playbooks.pdf 8.8 MB
Dec 27, 2020
Voidheart Symphony - Move Sheets.pdf 143 kB
Dec 27, 2020
Voidheart Symphony - Covenant Reference Sheet.pdf 107 kB
Dec 27, 2020
Voidheart Symphony - Main Book and Handouts v0.9.zip 39 MB
Dec 27, 2020
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Voidheart Symphony
The castle infects all. Its vassals run this city. Start your revolution.
Status | In development |
Category | Physical game |
Author | UFO Press |
Tags | PbtA, Tabletop |
More posts
- Final Version!Mar 30, 2021
- Release Candidate version!Feb 25, 2021
- New playbook layoutNov 01, 2020
- v0.8 - Intensified EditionOct 29, 2020
- v0.6: Connection and Condition editionAug 21, 2020
- Playtest PlaybooksJun 12, 2020
- Version 0.5: Revolution and RetaliationMay 30, 2020
- Version 0.4 - World and Void editionFeb 18, 2020
- v0.3.2 - Flowchart editionNov 05, 2019
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