v0.6: Connection and Condition edition


Here we are, v0.6 of the game! Here's the headline changes:

  • Changed out Wounds for Conditions - mental statuses that make life harder in the city and in the castle. With this being unified, there was no need for Return to Reality, and a whole host of moves that used to provide healing and comfort are now expressed via Conditions.
  • Updated Game Setup. Now there's a focus on building a relationship map instead of a city map. This relationship map is a presence throughout, tracking the growing network of people involved in your revolution and the ways the vassals are threatening it.
  • The Captive and Penitent are in the core book, and slightly revised from the playtest versions to bring them into alignment with the condition change.
  • Changed day-by-day timings. Now there's a greater focus on your Rebel's mundane life, and more of a flow between uptime and downtime.
  • Removed projects. Instead, you may have crises arising from your Role, and if they're still in coming by the end of the investigation you suffer. If you're free of crises, you instead receive some kind of boon.
  • Altered Travel the Labyrinth. Instead of accumulating Traces, there are now two different moves - one for exploring, and one for going somewhere specific.

And there's plenty of other smaller tweaks! And as a reminder, if you want to be listed as a playtester, get in touch at mina@ufopress.co.uk, or join in with our discord community at https://discord.gg/UBSbZe

Files

Voidheart Symphony - Main Book 0.6.pdf 23 MB
Aug 21, 2020
Voidheart Symphony - Move Sheets 0.6.pdf 144 kB
Aug 21, 2020
Voidheart Symphony - Covenant Reference Sheet 0.6.pdf 105 kB
Aug 21, 2020
Voidheart Symphony - Covenant Cards 0.6.pdf 1 MB
Aug 21, 2020
Voidheart Symphony - Rebel Playbooks 0.6.pdf 223 kB
Aug 21, 2020

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