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Rhapsody of Blood: An endless war against an evil castle from outside our world

Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its legions, use its powers to twist reality, and seek the godlike power of the unholy grail.

You’re here to stop them. Your bloodlines have fought the castle since its first emergence, and that legacy has granted you endless tenacity, strange powers, or unbreakable faith. Together, you will root out the wards of the castle where they have infested the mundane world, slay the acolytes of the castle’s regent, steal their dark power for your own and banish the regent and the castle with them.

But the castle is immortal, and the blood moon will rise again. As generations rise and fall, what tales of heroic action and gothic bloodshed will you tell?

Rhapsody of Blood is a standalone alternate setting for Legacy: Life Among the Ruins, written by Jay Iles and illustrated by Adrian Stone, that brings tense combat and soul-imperilling adventure to your table.

Key Features:

  • Blood-Soaked Action: The Powered by the Apocalypse ruleset has been finely tuned to suit the exploration of a nightmare castle and dynamic fights against memorable adversaries.
  • Generational Storytelling: An episodic game structure can take your story from the dark ages to the modern day, with the outcome of one generation affecting the dangers of the next.
  • Character Diversity: Five different Bloodlines combine with five customisable Explorer types to make every generation of heroes meaningfully different.
  • Ready to Go: With complete game rules, examples of play, GM advice and a prologue that teaches you the game as you go, this book has everything you need to play.

Purchase

Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Rhapsody of Blood.pdf 8 MB

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Rhapsody of Blood Handouts and Reference Sheets.pdf 9 MB
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Rhapsody of Blood Handouts and Reference Sheets - Icons.pdf 417 kB
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Rhapsody of Blood Handouts and Reference Sheets - No Art.pdf 396 kB

Comments

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I'm sorry, this is my first pbta, there are few things i can't understand: why do the founder playbooks have not wounds? Do they trigger Harm moves? How many wards are in the castle? I though there is a ward each player's breach plus the castle's heart but i am not sure. In the Castle example the castle's heart is not described, do the players explore the castle's heart or once they find it they face the regent? How are the wards linked to each other? Do the players link them with "travel the labyrinth" or does the GM link them during prep? I can't understand the weapon flaw "Grazing", does it means that the players can't kill minions or Bosses? Thank you, i know i wrote a wall of text but i like this game (even if i haven't played it yet, but i will soon, there aren't a lot of castlevania-like rpgs) 

One last question (or maybe two), what are your advice for the useful things the players find when they roll 10+ on travel the labyrinth? And when should i introduce contacts in the castle? Only when i think it fits the story?