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Just finished playing it with a couple of friends. Overall a very fun concept and an interesting experience. As for more critical feedback a few point came up:

- it wasn't clear enough how much any given player is allowed to push the investigation forward as none but Elder can possibly solve it,

- some kind of prompt for wrapping things up could help avoid the feeling of an investigation that goes in circles as it was fairly easy to fall into that kind of pattern as we build up clues, suspects, connections, etc. but can't actually progress the investigation,

- prompts for what kind of thing or change a player can introduce would be amazing as a way to lessen the cognitive load on participants,


- and the most important bit of feedback, repeated by everyone: the game doesn't feature enough interaction between players. I understand it's supposed to be merely contact through time, echoes, etc.but that ultimately made the experience quite isolating, at times lifeless. Perhaps expanding from just single player narrations to showing uncovered stuff through scenes where players act as different characters in the story could alleviate that issue.

Nice story weaving. It works for solo play too. The young-cop-old sequence doesn’t need to be repeated. I’ll try picking the time before taking a card